This Monk calculator and equipment checker was submitted by Delekii.
Current Version: http://tinyurl.com/cs2jw9g
Full Url: https://docs.google.com/spreadsheet/ccc?
key=0ApVAeMW4XRfcdHlneGhLMVdpYnFYMUM3R0IydmNFRWc
I created a injury reduction program for myself to calculate relative values of every stat. I even have since fleshed it out plenty, to the sheet that's on the market these days at the link higher than. Please let Pine Tree State understand if you discover any problems, and report for sticky/upvote if you discover it helpful.
How to use:
Enter knowledge as you see it on your character with gear equipped however no skills that have an effect on stats (ie: take away one with everything, seize the initiaive, etc). Dismiss follower, ensure you have got no cluster skills.
If you would like to use the dps program, conjointly enter your offensive knowledge while not a weapon equipped (needs to be this manner attributable to funky reportage of attack speed with multiple weapons equipped, and dangerous rounding).
Select your ability setup, any team-mate skills which will move, and/or follower skills.
Then go to sheet a pair of, that is that the DR sheet (now includes the gear checker). No knowledge has to be entered here aside from the stats of outgoing and incoming gear if you would like to check DR, which knowledge entry is bushed a self-contained and obvious box on the correct aspect. the rest you would like to vary in terms of skills ought to be done on the charater stats sheet.
If you would like to, you'll go to the DPS sheet, that uses the dps stats entered on the primary page. Enter up to five weapons as before, and select the presently active weapons. This page has not modified considerably except that the abilities increasing injury ar dynamically incorporated from the primary page. you'll currently conjointly see the injury per ability toggled by injury modifiers you must forever have, and injury modifiers that ar burst solely (with cooldowns).
Please note - these spreadsheets can lose plenty of practicality if regenerate to a format aside from googledocs. Any functions that use a drop-down confine googledocs won't work, and you may need to enter the worth manually instead. it's abundant easier to use on googledocs.
Current Version: http://tinyurl.com/cs2jw9g
Full Url: https://docs.google.com/spreadsheet/ccc?
key=0ApVAeMW4XRfcdHlneGhLMVdpYnFYMUM3R0IydmNFRWc
I created a injury reduction program for myself to calculate relative values of every stat. I even have since fleshed it out plenty, to the sheet that's on the market these days at the link higher than. Please let Pine Tree State understand if you discover any problems, and report for sticky/upvote if you discover it helpful.
How to use:
Enter knowledge as you see it on your character with gear equipped however no skills that have an effect on stats (ie: take away one with everything, seize the initiaive, etc). Dismiss follower, ensure you have got no cluster skills.
If you would like to use the dps program, conjointly enter your offensive knowledge while not a weapon equipped (needs to be this manner attributable to funky reportage of attack speed with multiple weapons equipped, and dangerous rounding).
Select your ability setup, any team-mate skills which will move, and/or follower skills.
Then go to sheet a pair of, that is that the DR sheet (now includes the gear checker). No knowledge has to be entered here aside from the stats of outgoing and incoming gear if you would like to check DR, which knowledge entry is bushed a self-contained and obvious box on the correct aspect. the rest you would like to vary in terms of skills ought to be done on the charater stats sheet.
If you would like to, you'll go to the DPS sheet, that uses the dps stats entered on the primary page. Enter up to five weapons as before, and select the presently active weapons. This page has not modified considerably except that the abilities increasing injury ar dynamically incorporated from the primary page. you'll currently conjointly see the injury per ability toggled by injury modifiers you must forever have, and injury modifiers that ar burst solely (with cooldowns).
Please note - these spreadsheets can lose plenty of practicality if regenerate to a format aside from googledocs. Any functions that use a drop-down confine googledocs won't work, and you may need to enter the worth manually instead. it's abundant easier to use on googledocs.







